![]() There’s enough given to the player so they understand the details, sometimes in a very straightforward way, but there’s plenty of space for them to also piece things together on their own. I’m a big fan of stories with re-contextualization, and I feel that ZENO is one of them, especially as I look back at the early segments of the game. ![]() I love how their personalities change over the course of the story as well, especially once information on their forgotten memories is slowly revealed to us. ![]() I enjoyed all of the different endings, even if some of them made me feel absolute pain…! (If you’ve played, you know the ones.) Our two protagonists, Tsugino and Maeno, have a very fun dynamic, one having too much energy, the other almost having too little energy. I have some concepts, but I’m still trying to figure it all out… so they’ll be discussed in other posts (presumably). Each of them is an interesting piece to the big puzzle that is me trying to figure out what any of it means, if anything, and figure out its characters and how they fit into the game’s themes. What I can probably say is that there’s a lot more than what meets the eye, as the 13 endings may hint at. Im beginning work on an RPG Maker VX Ace Horror game. As for the story, I’ll have to keep it vague. ZENO builds a horror atmosphere quite well, placing you in this abandoned facility where our two protagonists shortly run into a very dismal scene of whats.
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