![]() This allows reviewing how an opponent who is grabbed with a throwing technique will be displayed. CATCH2: Displays an opponent character with a specific sprite and position offset as determined by the value of the primary character's CATCH parameter.CATCH: Displays 2 characters standing on the same spot.EDIT: Displays hitboxes and their associated data.NORMAL: Offers the basic animation viewer as well as tile data for each animation frame.There are 4 modes in the Object Test, NORMAL, EDIT, CATCH, and an unlabeled mode we'll refer to as "CATCH2". Note that the dipswitch settings cause a speed-up effect that makes navigation difficult to access the menu without this side effect, set RAM address FF08CE to B3 then press the Service button. Hyper Fighting: Dipswitch A8 off, C8 on, hold P1 MP on startup.The World Warrior: Dipswitch A8 off, C8 on, hold P1 MP + P2 LP+HP on startup.There are a few leftover developer tools that can be accessed via dipswitch settings.Īllows you to view all character animations, along with associated data.
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